
unhappy games: when the villain is emotional repression
A couple of indie games have shown that, just like in real-life trauma work, when we shove our unpleasant realities down, they have a way of squeezing out of the sides.
A couple of indie games have shown that, just like in real-life trauma work, when we shove our unpleasant realities down, they have a way of squeezing out of the sides.